{"id":17,"date":"2010-10-14T01:34:31","date_gmt":"2010-10-14T01:34:31","guid":{"rendered":"http:\/\/nagranowrimo.malibulist.com\/?p=17"},"modified":"2010-10-14T01:34:31","modified_gmt":"2010-10-14T01:34:31","slug":"national-graphic-novel-writing-month-day-12-comic-scripts-arent-screenplays-by-david-alan-mack","status":"publish","type":"post","link":"https:\/\/nagranowrimo.malibulist.com\/?p=17","title":{"rendered":"National Graphic Novel Writing Month, Day 12: Comic Scripts AREN&#8217;T Screenplays, by David Alan Mack"},"content":{"rendered":"<h5>Tue Oct 12, 2010 \u2014 by Glenn Hauman<\/h5>\n<h2>National Graphic Novel Writing Month, Day 12: Comic Scripts AREN&#8217;T Screenplays, by David Alan Mack<\/h2>\n<h4><\/h4>\n<p><strong>Day twelve of NaGraNoWriMo, and we&#8217;re bringing in some fresh voices to add their expertise. First up is <a target=\"_blank\" href=\"http:\/\/infinitydog.com\">David Alan Mack<\/a>, <\/strong><span class=\"text\"><strong>the national bestselling author of nearly twenty books, including <em>Wildfire<\/em>, <em>Harbinger<\/em>, <em>Reap the Whirlwind<\/em>, <em>Road of Bones<\/em>, and the <em>Star Trek Destiny<\/em> trilogy (<em>Gods of Night<\/em>, <em>Mere Mortals<\/em>, and <em>Lost Souls<\/em>) as well as a writer for television and&#8211; most important for our work today&#8211; the writer of the <em>Farscape: Scorpius<\/em> comic for BOOM!<\/strong><br \/><\/span><\/p>\n<p class=\"MsoPlainText\">My first training as a scriptwriter was a screenwriting<br \/>\n101 course I took more than 25 years ago. In that class I learned the<br \/>\nfundamentals of writing for motion pictures and television, and I refined my<br \/>\nunderstanding of those forms a few years later during my studies at NYU\u2019s film<br \/>\nschool. Nearly a decade later, after three sales to the <em>Star Trek: Deep Space Nine<\/em> and <em>Star<br \/>\nTrek Voyager<\/em> television series, I had to unlearn most of what I knew about<br \/>\nscriptwriting when I got a chance to write for the <em>Star Trek<\/em> comic books, then produced by the now-shuttered<br \/>\nWildStorm.<\/p>\n<p class=\"MsoPlainText\">A lot of scriptwriters make the mistake of thinking that<br \/>\nif one knows how to write teleplays or screenplays, that comic books are just<br \/>\nthe same thing without the constraints of a limited budget or an overworked<br \/>\nvisual-effects department. After all, they both describe stories pared down to<br \/>\nimages, sounds, and dialogue. However, the two forms differ on a few very<br \/>\nimportant points.<\/p>\n<p class=\"MsoPlainText\">The first key difference is how the two formats break up<br \/>\nthe narrative. A screenplay or teleplay simply has <strong>scenes<\/strong>, which might or might not be subdivided into <strong>shots<\/strong>. Scenes can start or end anywhere<br \/>\non the page. It\u2019s a minimalist format intended to serve as the blueprint for a<br \/>\nstory while affording the production team great latitude for interpretation.<\/p>\n<p class=\"MsoPlainText\">A comic-book script needs to break up its story into <strong>pages<\/strong>, and those are further broken up<br \/>\ninto <strong>panels<\/strong>. As a general rule, a<br \/>\npage should be treated as a discrete storytelling unit, which is a fancy way of<br \/>\nsaying don\u2019t start or end a scene in the middle of a page. It\u2019s also important<br \/>\nnot to clutter a page with too many panels, or to crowd a panel with too many<br \/>\nlines of caption or dialogue text.<\/p>\n<p class=\"MsoPlainText\">The second major difference between film\/TV scripts and<br \/>\ncomic-book scripts is how the action is described on the page.<\/p>\n<p class=\"MsoPlainText\">When describing a scene in a film\/TV script, one can<br \/>\ndescribe continuous actions with great economy. For instance, a line of action<br \/>\nin a screenplay might read, \u201cPorter gets up from the table, picks up the phone,<br \/>\nand uses it to smash in Resnick\u2019s skull.\u201d The reason this direction works in a<br \/>\nscreenplay is that it\u2019s a blueprint for a motion picture\u2014emphasis on <em>motion<\/em>. That one sentence might end up<br \/>\nbeing depicted with a half-dozen different shots edited together in a film, but<br \/>\nin the script, one needs to describe only the continuous series of actions.<\/p>\n<p class=\"MsoPlainText\">Comic-book scripts are not blueprints of moving action<br \/>\nbut instructions from which an artist will render <strong>sequences<\/strong> of static images that <em>imply<\/em><br \/>\nmovement by breaking down an action into decisive images across any number of<br \/>\npanels. For instance, the simple moment described above might be rendered<br \/>\nthusly in a comic-book script:<\/p>\n<p class=\"MsoPlainText\"><strong>PAGE FOUR<\/strong><\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\"><strong><em>Panel One<\/em><\/strong><\/p>\n<p class=\"MsoPlainText\">With his left hand, Porter is<br \/>\npushing himself back from the table and is half-risen to a standing position;<br \/>\nwith his right hand he is reaching toward the old-fashioned rotary-dial phone<br \/>\nin the middle of the table. Resnick sits on the other side of the table, facing<br \/>\naway from Porter and ignoring him while smoking a cigarette.<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\"><strong><em>Panel Two<\/em><\/strong><\/p>\n<p class=\"MsoPlainText\">Same angle as Panel One. Resnick<br \/>\nis in the same pose, oblivious. Porter is standing and holding the phone high<br \/>\noverhead in his right hand, poised to strike.<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\"><strong><em>Panel Three<\/em><\/strong><\/p>\n<p class=\"MsoPlainText\">Same angle. Porter has swung the<br \/>\nphone and clobbered Resnick. A motion trail shows us the arc of the swung<br \/>\nphone, and a burst highlights its point of impact. Resnick is in free fall,<br \/>\nknocked from his chair, arms limp at his side, a few bloody teeth flying free<br \/>\naway from his slack jaw.<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\"><strong><em>Panel Four<\/em><\/strong><\/p>\n<p class=\"MsoPlainText\">Same angle. Resnick lies in a<br \/>\nheap on the floor, a puddle of blood beneath his face. Porter is walking away<br \/>\nto panel right. He is not looking at Resnick. The phone lies on the floor<br \/>\nbeside Resnick\u2019s head, the bulky cradle fractured, the dial busted and half-off<br \/>\nthe cradle, the receiver a foot or so away at the end of its tangled cord.<\/p>\n<p class=\"MsoPlainText\">\u00a0<\/p>\n<p class=\"MsoPlainText\"><strong> PORTER:<\/strong> It\u2019s for you.<\/p>\n<p class=\"MsoPlainText\">As you can see, a comic-book script can take a lot more<br \/>\nspace to convey the same idea that a screenplay expresses in a single sentence.<br \/>\nIn that respect, it\u2019s a more difficult form to master because it\u2019s not as<br \/>\nimmediately intuitive as film writing. One can\u2019t simply describe the series of<br \/>\nevents that constitute a scene. It is the responsibility of the scriptwriter to<br \/>\npre-visualize the story and decide which images best convey the moment he or<br \/>\nshe wishes to describe.<\/p>\n<p class=\"MsoPlainText\">One more difference is the way the comic-book medium<br \/>\nhandles something known as \u201cinternal monologue,\u201d which are a character\u2019s inner<br \/>\nthoughts. Comic books make frequent use of internal monologue in the form of<br \/>\nnarrative captions written in the first-person style\u2014i.e., \u201cI smell the<br \/>\ndespair rising from the line of artists waiting in vain for a chance to have<br \/>\ntheir portfolios reviewed. I breathe in the schadenfreude like the perfume of a<br \/>\nflower that blooms only at night.\u201d<\/p>\n<p class=\"MsoPlainText\">In film and television, the only way to express internal<br \/>\nmonologue is the voice-over, which falls in and out of fashion from one<br \/>\nseason\/year\/decade to the next. In a screenplay, the voice-over is treated as a<br \/>\nform of dialogue; in the graphic novel format, it is treated as caption-box<br \/>\ncontent.<\/p>\n<p class=\"MsoPlainText\">The one bit of good news for those who have been trained<br \/>\nin the rigid and unforgiving ways of screenplay\/teleplay format is that there is<br \/>\nno such thing as \u201cgraphic novel\/comic-book format.\u201d In my experience, no two<br \/>\ncomic-book scriptwriters ever format their scripts exactly alike. Unlike<br \/>\nscreenplay format, which makes unyielding demands regarding font, type size,<br \/>\nmargins, indents, and punctuation, a graphic-novel script simply needs to be<br \/>\nclear enough for the editor and artist to follow and understand the writer\u2019s<br \/>\nintentions.<\/p>\n<p class=\"MsoPlainText\">As long as you remember a few basic rules, you\u2019ll be<br \/>\nfine:<\/p>\n<ul>\n<li><span><\/span>Break up the story into comic-book pages; <\/li>\n<li>Divide your pages into panels; <\/li>\n<li>Keep in mind that even-numbered pages are always on the left,<br \/>\nwhich means that two-page spreads should always fall across even-odd page<br \/>\npairs, such as 8-9, 10-11, etc.; <\/li>\n<li>CHARACTER names and DIALOGUE should be written in ALL CAPS,<br \/>\nbecause comic-book lettering doesn\u2019t usually use lowercase characters; <\/li>\n<li>When you put text in a caption box, specify for your letterer<br \/>\nwhether it is an EDITORIAL CAPTION or a CHARACTER CAPTION for internal<br \/>\nmonologue, or a CHARACTER DIALOGUE CAPTION that will contain a character\u2019s<br \/>\noff-panel dialogue in quotation marks.<\/li>\n<\/ul>\n<p class=\"MsoPlainText\">So, as you embark upon your own graphic-novel-writing<br \/>\nadventure, tell yourself as often as is necessary: \u201cI\u2019m not writing a movie,<br \/>\nI\u2019m writing a graphic novel.\u201d Then write like it.<\/p>\n<p class=\"MsoPlainText\">FADE OUT.<\/p>\n<p><em>Follow David on Twitter <a target=\"_blank\" href=\"http:\/\/twitter.com\/DavidAlanMack\">@DavidAlanMack<\/a>. And remember: you can follow all the NaGraNoWriMo posts <a href=\"http:\/\/www.comicmix.com\/feature\/national-graphic-novel-writing-month\/\">here<\/a>!<\/em><\/p>\n<p class=\"post-links\">Jump to comments (1) <a class=\"a2a_dd\" href=\"http:\/\/www.addtoany.com\/share_save?linkname=linkurl=http:\/\/www.comicmix.com\/news\/2010\/10\/12\/national-graphic-novel-writing-month-day-12-comic-scripts-arent-screenplays-by-david-alan-mack\/\"><\/a><\/p>\n<p>Article source: <a href=\"http:\/\/www.comicmix.com\/news\/2010\/10\/12\/national-graphic-novel-writing-month-day-12-comic-scripts-arent-screenplays-by-david-alan-mack\/\">http:\/\/www.comicmix.com\/news\/2010\/10\/12\/national-graphic-novel-writing-month-day-12-comic-scripts-arent-screenplays-by-david-alan-mack\/<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Tue Oct 12, 2010 \u2014 by Glenn Hauman National Graphic Novel Writing Month, Day 12: Comic Scripts AREN&#8217;T Screenplays, by David Alan Mack Day twelve of NaGraNoWriMo, and we&#8217;re bringing in some fresh voices&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-17","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=\/wp\/v2\/posts\/17","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17"}],"version-history":[{"count":0,"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=\/wp\/v2\/posts\/17\/revisions"}],"wp:attachment":[{"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nagranowrimo.malibulist.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}